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Dungeon Decorators

Created by SlugFest Games

A new tile-drafting light strategy game from the makers of The Red Dragon Inn!

Latest Updates from Our Project:

Interview with the Artist!
over 3 years ago – Fri, Oct 23, 2020 at 08:30:31 PM

We recently asked a few questions to the graphic designer and illustrator for Dungeon Decorators, T.L. Simons. Here's what he had to say!

1. How did you get into illustration and graphic design?

I have been drawing since my earliest days and when I was young, I wanted to be a fine artist. During high school, right around the turn of the millennium, I taught myself basic layout and editorial design in order to self publish zines and underground newspapers. I fell in love with design for print and in 2005 I began working at and helping to manage a worker co-op offset printing press called Inkworks Press in  Berkeley, CA. That's where I really fine tuned my graphic design skills as well as my understanding of the printing process. I went on to co-found a design studio where I worked for over eight years before  starting my current freelance practice. Drawing and illustration were  always present in my graphic design work but they have slowly become more and more central over the years due in large part to my  relationship with tabletop games.

Developing the box art from rough thumbnail to final illustration

2. How did you get into games?

I played a lot of D&D in middle school and I always appreciated board games. But it wasn't until much later that I connected with contemporary tabletop gaming through the standard gateways such as Catan. I became fascinated by the medium and I ended up designing and self publishing the game Bloc by Bloc in 2016. It was a ton of work but it cemented my interest in both the mechanical design and visual design of games. For someone who loves print in the age of screens, analog tabletop games are just about the best projects to work on. The wide range of print production and the creativity of designers and publishers continues to push the boundaries of the medium and I love being a part of that. I have also been able to explore cool things like illustrating monsters that clients of my previous graphic design studio would not have been interested in.

M'alice the Fiendish Fae initial sketch and final art

3. How did you come up with the overall style for Dungeon Decorators?

That's an easy question! I just riffed off all the brainstorming and thematic development that the SlugFest team had pulled together for DD. I can't emphasize enough how much I appreciate the weird and creative ideas the team developed. When I first looked over the rough list of the characters for the game, such as death holding a giant t-square or a robot named The Calculord who is obsessed with geometry, I laughed out loud and immediately knew that I wanted the chance to bring these to life. In general, I wanted the game to feel lighthearted and funny but also with a dark and sinister twist. I think that has been successful.

Deathly Designs process from rough sketch to refined lines to final rendering

4. What was the biggest challenge when doing the art for DD?

Definitely the biggest challenge has been just working during this crazy year of 2020 that has felt more like a condensed decade. It has been such a difficult and disruptive time and it has been challenging, at moments, for me to stay focused. But in terms of the actual tasks on this project, one of the most exciting challenges was designing mechanically functional and intuitive dungeon tiles that also felt thematic and visually appealing. And developing the various color patterns to ensure the tiles could still be differentiated by colorblind players was an awesome challenge.

Hard at work developing the color tile patterns

5. What would be your "dream project" (game or otherwise)?

Great question and one that I have never really considered. I think it would definitely be some kind of tabletop game. I love illustrating and designing maps so that would probably be central to the game. And I love games where the protagonists are the underdogs. Thematically, I tend to feel the most inspired when the art reflects rich world-building that is not just leaning on common tropes or rehashed narratives. I like interesting thematic mashups and stories that are not usually told in games. That's not a very specific answer but it's something I will keep thinking about.

A sneak peek at how some of the additional Dungeon Decorators characters are coming along

6. Anything else to add?

I rarely have time to reflect on my work and I appreciate you giving me this space to do just that! It's been a great project and I can't wait to get my hands on the printed game.

View more of T.L.'s work at tlsimons.com or on instagram @t.l.simons and twitter @tlsgraphicarts

More 3D art!
over 3 years ago – Wed, Oct 21, 2020 at 06:04:19 PM

We previously showed an image of all of the Collector's Edition minis for scale, but here's pan-around animations so you can see all the cool details! Enjoy!

Giant Pulsating Brain Realty
Deathly Designs
Two Shovels and a Dwarf
Villainous Interiors, Inc.

Interview with the Designer!
over 3 years ago – Mon, Oct 19, 2020 at 05:27:43 PM

Hi again, backers! Today's update is a brief chat between Jeff Morrow of SlugFest and Jeff LaFlam, designer of Dungeon Decorators. The Jeffs talk about how they got into games and delve into some ideas about game design philosophy. Enjoy!

Join us at AwSHUX!
over 3 years ago – Fri, Oct 16, 2020 at 06:16:50 PM

Hi, folks! If you still haven't tried Dungeon Decorators, we'll be demoing it this weekend as part of AwSHUX, the online convention brought to you by the awesome folks at Shut Up and Sit Down!

They're streaming, they've got a big friendly Discord server, and they're doing everything they can to give gamers the most fun experience they can have outside of a physical game convention.

You'll be able to find SlugFest Games in the AwSHUX Discord server, where many publishers (including SlugFest) have their own subchannel. Just find us in the #slugfest-waiting-room under "SlugFest Games" and we'll find a game for you!

Game on!

New art!
over 3 years ago – Wed, Oct 14, 2020 at 04:31:04 PM

Hi, folks! The artist for this game, T.L. Simons, has done some great work to make this game look awesome. He's still at it, currently working on boss goal cards. Here's a sampling of the latest!

And we also have some new 3D art to show you from our 3D artist, Keaton Estes. He's helping us make the fancy Collector's Edition pawns a reality!

As usual, we're going to put the disclaimer that the art isn't final and is subject to change, but we're definitely excited about this new stuff, so we wanted to share. Enjoy!